The creation, interpretation, and enforcement of the law is unsurprisingly in the hands of the high council. The law is enforced typically by the so called “Fourth Guild”, a group of members from the three adventuring guilds that operate out of barracks around the city and commanded by Grandfather. These men come in two breeds. One pool of troops volunteers for service of the city rather than adventuring abroad. The other are those that are drafted into service by their guilds, usually as a result of poor performance, minor dishonorable conduct, or merely drawing ill favor with their superiors. Both groups are often chastised and mocked.
The volunteers are often perceived (sometimes justly so) as being cowards who hide behind the safety of the city’s walls. This is true to some volunteers, but others find that it is honorable to serve the ends of Aunnofrfell. These men find their adventure among a city rich with dangerous back alleys, furious tavern brawls, clandestine crime rings, monster filled caverns and catacombs under the ruins of Old Aunnofrfell, and unruly adventurers from their old homes. Those drafted into service are often seen as those too weak to adventure or to dishonorable to be a brother in arms for the guilds. Some of those drafted are merely the casualties of fickle guild leadership or victims of circumstances they had little control over.
Though the Fourth Guild handles the day to day policing of Aunnofrfell, it is not uncommon for them to request aid or hire from the three adventuring guilds. The guilds also are first and foremost brothers in arms for Aunnofrfell, and should a threat arise to the city, they have and will instantly suspend their rivalries and feuds to gather into a powerful army for the city’s defense. The power of the combined guilds and the Fourth is not to be underestimated. The city has been to war with both the vile offspring of Yir Skoti and the children of Skabein, and they have yet to see defeat.